Player movement is sluggish and inaccurate, the shot control is awkward, graphics are nothing new, characters are blatant Touhou ripoffs, music is nothing special.
I enjoyed this. There're a couple of languages I'm learning, and I played it through once with English-English, English-Japanese, and German-English. Just can't pass that one jump in the second room though...an enjoyable game. I like how the difficulty ramps up very quickly although it would help if I could get a bit farther. :P
I think that the trick for being able to start again is intentional, otherwise it would be very annoying. ;)
At least there was a uniform art style, but the animation on the player model was too fast and it looks like he's spazzing in the idle animation.
The physics engine is pretty bad, the controls are difficult, why don't the moving platforms take you with them? It's a violation of Newton's second law.
I enjoyed the unfitting music, it was cute.
Your author comment seems to be incredibly pretentious. We expect things like good controls and hit detection in games because if it's not good then it's impossible to play it properly. Expecting these things doesn't mean that we don't TRY.
Bad programming does not equal legitimate difficulty. Lazy controls and programming is not a good way to add difficulty and it does not make the game enjoyable for the player. This could have been a great game if the controls, hit detection and physics weren't so broken.
Graphics are awful, the music is way out of place, there're spelling and grammatical errors, and it's just plain boring.
Furthermore I find this incredibly offensive. Trivialising an ongoing conflict where Israel has killed many thousands of innocents and used weapons of mass destruction is neither funny nor appropriate.
I am not aware of use of weapons of mass destruction by Israel in any conflict, and as for thousands of innocents, there were almost no cases when civilians were intentionally targeted (in contrast to the other side, which made attacks against obvious civilian targets like buses or disco's).
There are games about practically every armed conflict, why should this be different.
All 61 flash Reviews
Rated 3.5 / 5 stars August 24, 2011
Interesting
Bullet patterns are great, but there's only one song and the character animations could use some spicing up, they seem static most of the time.
Rated 2 / 5 stars April 5, 2011
Shameless Touhou ripoff.
Player movement is sluggish and inaccurate, the shot control is awkward, graphics are nothing new, characters are blatant Touhou ripoffs, music is nothing special.
You got the shot patterns down though.
Overall, I'd much rather be playing Touhou.
Rated 4.5 / 5 stars March 9, 2011
Brilliant, but a little buggy. (no pun intended)
Loved the art design, gameplay and music.
Small bug that when you hit A sometimes it would get stuck and keep you going left until you hit it again.
Also I accidentally skipped the ending screen because I was still shooting and clicking restarted the game. Fix it.
D: but.....
Rated 4.5 / 5 stars March 9, 2011
Excellent.
The art design, music, and theme were fantastic. The controls take some getting used to but are in character.
The voice of the guy at the end is way too soft to hear over the music, though.
Rated 4.5 / 5 stars February 25, 2011
Awesome.
Funny short, not what I was expecting! My mouth was agape the entire time.
Rated 4 / 5 stars February 25, 2011
Interesting
Lovely graphics, cool gameplay, hilarious jokes.
Unfortunately, you can get stuck if two of the stunner enemies are on screen at once, constantly stunning you so you can't do anything.
Rated 1.5 / 5 stars February 25, 2011
Very basic shooter.
Really nothing special. Definitely not frontpage material. Gameplay is bland and boring.
Rated 4 / 5 stars May 18, 2010
Cute.
I enjoyed this. There're a couple of languages I'm learning, and I played it through once with English-English, English-Japanese, and German-English. Just can't pass that one jump in the second room though...an enjoyable game. I like how the difficulty ramps up very quickly although it would help if I could get a bit farther. :P
I think that the trick for being able to start again is intentional, otherwise it would be very annoying. ;)
Rated 2.5 / 5 stars May 4, 2010
Lazy programming
At least there was a uniform art style, but the animation on the player model was too fast and it looks like he's spazzing in the idle animation.
The physics engine is pretty bad, the controls are difficult, why don't the moving platforms take you with them? It's a violation of Newton's second law.
I enjoyed the unfitting music, it was cute.
Your author comment seems to be incredibly pretentious. We expect things like good controls and hit detection in games because if it's not good then it's impossible to play it properly. Expecting these things doesn't mean that we don't TRY.
Bad programming does not equal legitimate difficulty. Lazy controls and programming is not a good way to add difficulty and it does not make the game enjoyable for the player. This could have been a great game if the controls, hit detection and physics weren't so broken.
Rated 0 / 5 stars April 5, 2010
Horrible
Graphics are awful, the music is way out of place, there're spelling and grammatical errors, and it's just plain boring.
Furthermore I find this incredibly offensive. Trivialising an ongoing conflict where Israel has killed many thousands of innocents and used weapons of mass destruction is neither funny nor appropriate.
I'm sorry you did not like the game.
I am not aware of use of weapons of mass destruction by Israel in any conflict, and as for thousands of innocents, there were almost no cases when civilians were intentionally targeted (in contrast to the other side, which made attacks against obvious civilian targets like buses or disco's).
There are games about practically every armed conflict, why should this be different.